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Armed Assault 2 - patch 1.05
2009. december 22. kedd, 15:22
icon_arma2Hosszú fejlesztési idő után, ma végre megjelent az Armed Assault 2 1.05-ös patch. Nem csak javításokat, hanem egy új mini kampányt is tartalmaz, mely az Eagle Wings nevet kapta.  A lényeges újdonságok között az AH-64D Longbow Apache helikopter, a BattleEye (anticheat) támogatás, és a DRM eltávolítása is megtalálható (thx tpM). A javítások és új tulajdonságok listája, angol nyelven:

 


SYSTEM REQUIREMENTS

  • ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.04 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.05 is also out directly on Steam)
  • DirectX 9 from August 2009 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/


HOW TO INSTALL THE PATCH

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. 
  • It is generally not recommended to use any savegames created in previous versions.


Version 1.05 Highlights

  • Free bonus campaign Eagle Wing
  • Free bonus helicopter addon AH-64D
  • New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
  • Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
  • Significant performance improvements, especially in large towns
  • Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
  • Grass now provides concealment also in distance
  • Improved hit detection and damage system
  • Improved object visibility and less significant objects popping in distance
  • Spatial sound improvements
  • Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
  • Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
  • Various crash opportunities fixed
  • Linux server support added (dedicated server file available as separate download)
  • New GUI to various dedicated server settings
  • DRM free for users of legitimate installs
  • Optional BattlEye anti-cheat protection
  • Airplane Heads-Up displays reworked


Update 1.05 incorporates all fixes included in previous patches, most notable are:

  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign
  • Mission editor improvements
  • Many new scripting functions
  • Improved AI driving skills
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Multiple save slots supported
  • Improved terrain shape beyond map borders


Changelog:

  • [61961] Improved: Convoy movement a lot smoother, esp. on roads.
  • [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected.
  • [61387] Improved: Cars are now following road turns and corners better.
  • [61385] Improved: Enabled commanding during conversations.
  • [61362] Improved: Helicopters now crashing less often when engaging ground targets.
  • [61060] Fixed: Crash when copying trigger activated by a group.
  • [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  • [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss).
  • [61032] Changed: Destroy helicopter if on ground and upside down.
  • [60954] Changed: Increased range of ILS signal from 3 to 8 km.
  • [60939] Improved: increased VASI brightness to increase its visible range.
  • [60908] New: BattlEye support.
  • [60902] Changed: Helicopters crash into the ground condition improved.
  • [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
  • [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
  • [60852] Fixed: After revert, year was restored to 1985.
  • [60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
  • [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  • [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  • [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
  • [60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  • [60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
  • [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
  • [60588] Fixed: MP client could not use laser designator in vehicles.
  • [60525] Fixed: Changing window size is no longer possible inside of video options screen.
  • [60522] Improved: Longer view distance for objects when high view distance is used.
  • [60457] New: FreeTrack support using FreeTrackClient.dll.
  • [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
  • [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • [60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
  • [60220] Improved: AI covering units tend to stay close to each other.
  • [60155] Fixed: MultiPlayer client crash caused by certain custom sound.
  • [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  • [60102] Fixed: AI subordinates should now respect formation more when moving in combat.
  • [60101] Fixed: Group leader was often running far ahead alone in combat.
  • [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
  • [60090] Fixed: Improved vehicles and motorcycles driving.
  • [60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
  • [60015] New: Execute action with LMB can be unmapped.
  • [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
  • [59999] Fixed: Player is no more target when commanding in external view.
  • [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
  • [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  • [59906] Fixed: Most vehicle gunners did not provide suppressive fire.
  • [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  • [59898] Fixed: Spatial explosions sounds.
  • [59884] Fixed: Suppress in the commanding menu did nothing.
  • [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  • [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  • [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  • [59808] Fixed: DOF in 3D scope view.
  • [59741] Analogue throttle working for helicopters as well.
  • [59736] Fixed: Startup sounds are not spatial and stick to audio channels.
  • [59715] Covering soldier in grass ("Grass layer").
  • [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit).
  • [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  • [59446] New: IK weapon animations are now blending with primary animations.
  • [59351] Fixed: VoN direct speaking distance fade out.
  • [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions.
  • [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  • [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  • [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start.
  • [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons.


Missions:

  • New: Two benchmark missions.
  • New: Multiplayer warfare mission: When diplomacy fails.
  • New: Mini campaign Eagle wing.
  • Fixed: Dogs of war - several fixes of scripts.
  • Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
  • Fixed: Badlands, Dogs of war(MP) - fixed buying units.
  • Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
  • Fixed: Into the storm - several CO-OP scripts fixes.


Data:

  • Fixed: RPG7L loaded missile model.
  • Fixed: No weapons on pods from pilot view in Ka-52.
  • Improved: Various weapons range setting.
  • Fixed: ZSU and ZU-23 rate of fire.
  • Fixed: Get-in points in static weapons.
  • Improved: Hit-points system for all vehicles.
  • New: Civilian cars registration plates.
  • New: Enabled clan-sign on vehicles.
  • Fixed: Fade-away of Pickup and Off-road in long distance.
  • Fixed: Get-in point for Pickup(PKM).
  • New: GUI Server commanding options in MP.
  • Improved: GUI Servers browse.
  • Improved: Several fixes in dubbing.
  • Improved: Various vehicle/turrets optics zoom and effects changed.


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