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Armed Assault 2 - patch 1.05 (build 60000)
2009. november 09. hétfő, 22:19
icon_arma2Megjelent az ArmA2 1.05 béta patch (build 60000). Az eddigi javítások listája, angol nyelven (thx Hogthar):







Armed Assault 2 - patch 1.05 (build 60000) | Armed Assault 2 (current patch candidate)

[59988]New: Windowed/Fullscreen can now be switched ingame (in Video options)
[59924]Fixed: More 32b overflows caused by 8 GB RAM + large VRAM
[59906]Fixed: Most vehicle gunners did not provide suppressive fire
[59899]Fixed: AI did not use suppressive fire against enemies seen while holding fire
[59898]Fixed: Spatial explosions sounds
[59884]Fixed: Suppress in the commanding menu did nothing
[59875]New: Suppressive fire against known enemies can be scripted using unit suppressFor time
[59873]Fixed: After spawning new types of entities via script, game could randomly freeze or crash
[59872]Fixed: Airplane, helicopter, car and ship control was lost while map was active
[59842]Reduced town/village stutter (fixed streaming of textures used by Super shader)
[59808]Fixed: DOF in 3D scope view
[59741]Analogue throttle working for helicopters as well
[59736]Fixed: Startup sounds are not spatial and stick to audio channels
[59715]Covering soldier in grass ("Grass layer")
[59691]Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668]Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored)
[59479]Improved: addons in the My Documents are now organized by mod directories- until now, the only path supported was My Documents\<app_name>\addons- now, also paths My Documents\<app_name>\<mod_dir>\addons are checked for all active mods
[59446]New: IK weapon animations are now blending with primary animations.[59351]Fixed: VoN direct speaking distance fade out
[59318]Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279]Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll)
[59088]Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg
[59047]Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030]Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

Patch 1.04
[59002]Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings
[58998]Fixed: Autocoordination caused rudder oscillation in high speed flight
[58990]Fixed: Crashes in VoN when many players were speaking simultaneously
[58972]Hotfix: Possible crashes in VoN when many players were speaking simultaneously
[58961]Fixed: Immortal freezed soldiers occured in MP
[58943]New: Added mouse smoothing to game options
[58931]Fixed: Broken kill scoring in MP (two points for unit kill)
[58924]Fixed: Input key actions are no longer active while chat mode
[58901]Fixed: Diag_log used with long text argument caused crash
[58897]New: Enabled multiple parametersfor MP mission
[58873]Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config
[58868]Fixed: Mouse scrolling in diary
[58837]Mouse smoothing disabled for fast movement
[58831]Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58816]Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills
[58806]Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape
[58798]Fixed: Time of day synchronized on client after connection to server
[58789]Command line argument -cpuCount=NNN to override cpu count detection
[58730]Fixed: Simulate speed of sound
[58728]Fixed: fire from rifle distort sound
[58705]Fixed: Crash by malformed input to a diag_log scripting function
[58702]Fixed: Muzzle flash was seen dark in some weapon optics
[58699]Improved: Audio volume settings
[58667]Fixed: MP: Ships and boats used excessive bandwidth and CPU power
[58655]Fixed: Players are no longer forced to reconnect after MP Load on server
[58644]Fixed: bike rider can be no longer healed

Patch 1.03
[58626]Known issue: Players are forced to reconnect after MP Load on server
[58609]Fixed: no particles effect when hit object with destructNo
[58601]Fixed: Player connected to loaded game was sometimes frozen
[58590]Fixed: Game crashed when launched on a system with more then 8 CPUs/cores
[58580]Fixed: Possible crash with laser designator active
[58571]Fixed: Sometimes crew of a near vehicle was visible through the vehicle
[58552]Fixed: Infinite looping of commands 'Stop' in radio
[58537]Fixed: Leaning 'limits' do not work in TrackIR
[58536]Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load
[58495]Improved building destruction
[58488]New: Functions getPosATL and setPosATL to allow controlling position relative to terrain
[58487]Fixed: Rainbow could be visible even with sun below horizon
[58481]New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58472]Fixed: missiles should pass through vegetation
[58414]Fix: 3D editor - civilian and resistance units did not work correctly
[58405]Fixed: grenades may explode only on the final impact
[58405]Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58357]Improved: Better airplane HUD visibility both night and day
[58349]New: Direct analogue throttle and brake for airplanes now available
[58305]Optimization: Reduced frame stutter near map borders
[58291]Improved: better handling of gravitation for shots (esp. for grenades)
[58251]Fixed: Sea surface was not rendered in NE area out of map
[58245]Fixed: terrain surface was sometimes using wrong parallax map
[58240]Fixed: grenade could destroy a building just by impact
[58237]Fixed: Radio messages sometimes echoed
[58212]Fixed - Team switch did not work when player died
[58207]New: More flexible configuration of Flares in the config (brightness, size)
[58199]Fixed: Reduced AI detecting slowly moving enemy vehicles by ear
[58190]Fixed: Prevent killed units reporting who killed them

Patch 1.02
[58147]MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity

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